# Tutorial :Ruby: Forcing an Integer (Fixnum/Bignum) over Boolean

### Question:

I have an integer that is initially 0 and, after calculations, often ends up between 0 - 99. The problem is that since early on in the game, it calculates out to 0 or 1 often, it gets assigned as a TrueClass or FalseClass instead of a numerical value, which messes up a future x > 0 comparison. Is there a built-in Ruby way to force the variable into being a Fixnum/Integer type or will I have to monkeypatch it?

Here is the code it applies to:

# Step 10: Compute the Target's Magic Defense Multiplier

``mdef_multi = self.mdef_multi    # Step 11: Modify the Magic Defense Multiplier  # If Toad  mdef_multi = 0 if user.states.include?(11)  # If Charging  mdef_multi = 0 if user.states.include?(30)  # If cast on self or PC onto PC  # 0 if PC targetting PC  mdef_multi = self.is_a?(Game_Actor) and user.is_a?(Game_Actor) ? 0 : mdef_multi  # 99 MDef Multi if max MDef  mdef_multi = self.is_a?(Game_Enemy) and mdef == 255 ? 99 : mdef_multi  # If Solo Multiplier is enabled  mdef_multi = obj.element_set.include?(26) ? 1 : mdef_multi    # Step 12: Modify the Spell Multiplier  hits = 0, missed = 0, evaded = 0  while spl_multi > 0    spl_multi -= 1    if rand(99) <= hit      if mdef_multi > 0  ``

The last line is where I run into the variable-type issue. It's technically RGSS2 from RPG Maker VX. And please excuse my horrid commenting and coding style.

### Solution:1

First of all, Ruby doesn't auto-convert things, so your integer isn't getting converted to a boolean because it's 0 or 1.

Instead, what's happening is the line

``mdef_multi = self.is_a?(Game_Actor) and user.is_a?(Game_Actor) ? 0 : mdef_multi  ``

is being parsed as

``( mdef_multi = self.is_a?(Game_Actor) ) and user.is_a?(Game_Actor) ? 0 : mdef_multi  ``

because of the way `and` works. Basically `=` has higher precendence than `and`, so the variable is only being set to the result before the `and`, which is a `true`/`false` value. `&&` has a higher precedence than `=` though, so using `&&` here should work. For this reason, some Ruby programmers recommend only using `&&`, never `and`. See http://blog.jayfields.com/2007/08/ruby-operator-precedence-of-and-which.html for more explanation.

If you use `&&` instead of `and` on this line and the next one, it should fix the problem.

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