Tutorial :Can anyone point me a direction i can follow to learn how to handle audio in xcode



Question:

My real objective is to be able to use 1 audio file and create X amount of different pitches and then playing them in the app using some code to handle the timing.

TIA for any helpful insight


Solution:1

You can read Core Audio documentation.


Solution:2

See this answer, which recommends using the AVFoundation framework.

Core Audio is supposed to be fairly low level. Great if you need more flexibility/control, but AVFoundation may be more appropriate for your app.


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