Tutorial :UIPanGestureRecognizer starting point is off



Question:

I have a UIView that has a UIPanGestureRecognizer attached to it the gesture is working fine except that the starting point is not where the pan first started it is usually off by 5 to 15 pixels in both the x and y coordinates.Unfortunately the variance is not consistent and seems to be related to the speed at which the panning motion takes place.

To validate that the touches are being sent correctly I have added a touchesBegan method to a subview and it receives the correct starting point but the gesture does not provide the same point in it's begin phase. Some examples from my logs are below 'Line start point' is the first point received from the gesture recognizer.

touchesBegan got point 617.000000x505.000000  Line start point at 630.000000x504.0000001  touchesBegan got point 403.000000x503.000000  Line start point at 413.000000x504.000000   touchesBegan got point 323.000000x562.000000  Line start point at 341.000000x568.000000  

Has anyone seen this issue before?

Any ideas on how to work around the issue with out having to implement an entirely new UIGestureRecognizer?


Solution:1

You can detect initial touch position of a gesture with the gesture recognizer's delegate method

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch  


Solution:2

  CGPoint beg = [panRecognizer locationInView:_scrollView];    CGPoint trans = [panRecognizer translationInView:_scrollView];    CGPoint firstTouch = CGPointSubtract(beg, trans);  

Put this code in the UIGestureRecognizerStateBegan case


Solution:3

The documentation says that the pan gesture starts when the fingers have "moved enough to be considered a pan." This movement is to distinguish a press from a drag, since the user's finger could move around a bit while they are trying to press without dragging.

I think this is the difference you're seeing between the first touch point and the first point considered part of the drag.


Solution:4

Yes the difference is because the gesture recognizer waits a undetermined distance of movement before becoming active. What you can do is create your own UIPanGestureRecognizer and set the state to UIGestureRecognizerStateChanged in the touchesMoved override method.

NOTE: I used touhcesMoved instead of touchesBegan because I wanted it to start when the users touch moved and not instantly.

Here is some example code for a custom gesture recognizer that does this:

#import "RAUIPanGestureRecognizer.h"    @implementation RAUIPanGestureRecognizer       #pragma mark - UIGestureRecognizerSubclass Methods    - (void)reset      { [super reset ]; }    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;      { [super touchesBegan:touches withEvent:event ]; }    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event      {           [self setState:UIGestureRecognizerStateChanged ];          [super touchesMoved:touches withEvent:event ];       }    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event      { [super touchesEnded:touches withEvent:event ]; }    - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event      { [super touchesCancelled:touches withEvent:event ]; }      @end  


Solution:5

To get around this you could try reseting the translation point when the gesture recognizer begins. For example, start your action method out like so:

- (void)panGesture:(UIPanGestureRecognizer *)recognizer;  {      if ( recognizer.state == UIGestureRecognizerStateBegan )      {          CGPoint point = ...; // The view's initial origin.          UIView *superview = [recognizer.view superview];          [recognizer setTranslation:point inView:superview];      }  }  

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