Tutorial :why does MS C++ add this code to assembly?


i have some code(inline assembly).

void NativeLoop()  {      int m;      __asm      {          PUSH ECX          PUSH EDX          MOV  ECX, 100000000  NEXTLOOP:          MOV  EDX, ECX          AND  EDX, 0X7FFFFFFF          MOV  DWORD PTR m, EDX          DEC  ECX          JNZ  NEXTLOOP          POP  EDX          POP  ECX      }  }  

MS C++ Automagicaly adds these codes(marked with **) to my procedure.
how to avoid it?

  **push        ebp      **mov         ebp,esp     **push        ecx      push        ecx      push        edx      mov         ecx,5F5E100h   NEXTLOOP:    mov         edx,ecx     and         edx,7FFFFFFFh     mov         dword ptr m,edx     dec         ecx      jnz         NEXTLOOP    pop         edx      pop         ecx      **mov         esp,ebp     **pop         ebp      **ret  


It is the standard function entry and exit code. It establishes and tears down the stack frame. If you don't want it you can use __declspec(naked). Don't forget to include the RET if you do.

However, your snippet relies on a valid stack frame, your "m" variable requires it. It is addressed at [ebp-10]. Without the preamble, the ebp register won't be set correctly and you'll corrupt the stack frame of the caller.


It's maintaining the call stack. If you defined the function as

int NativeLoop() { }  

You would see the same assembly.


I remember that you can __declspec(naked) in MSVC++, meaning that you have to take care of the stack yourself, that means you must save every register you clobber, and restore it.

There is no the-one-rule to do that properly, as it depends on calling convention. See http://en.wikipedia.org/wiki/X86_calling_conventions .

Sidenote: In gcc, you explitly state to the compiler what you will drive invalid, so that gcc will output more optimal save/restore/stackframe-code, if any. In MSVC, asm is mostly a blackbox to the compiler, for which it will often/always the worst.

See http://www.ibiblio.org/gferg/ldp/GCC-Inline-Assembly-HOWTO.html#ss5.3 , gcc inline asm syntax is more ugly, but effectively more effective.


  **push        ebp  ;save EBP register    **mov         ebp,esp  ;Save the stackframe    **push        ecx  ; So that the variable `m` has an address  ;...    **mov         esp,ebp ;restore the stack frame to it's original address    **pop         ebp   ;restore EBP register    **ret ;return from function call  


If you can do a search on C++ calling conventions, you'll understand better what the compiler is doing.

Note:If u also have question or solution just comment us below or mail us on toontricks1994@gmail.com
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