Tutorial :Procedural Hash Function


I am wondering what is the best hash function for procedural textures, especially perlin noise. I know about the PRNG posted on this page, but this claims that it is not a good PRNG



I use the "Mersenne Twister with improved initialization" PRNG for my implementation perlin-noise and other procedural textures (http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/emt19937ar.html) It is very efficient and the randomness is very good.

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