Tutorial :How to ensure that a winform closes in exactly X seconds


In my WinForms application, I need to pop up a little custom dialog that stays on the screen for X amount of seconds and then disappears. So I use a System.Threading.Timer to invoke the _dialog.Close() method once the appropriate amount of time has elapsed. This of course means that I have to do the whole "if InvokeRequired BeginInvoke" dance which isn't really a problem.

What is a problem however is that my main thread might be off doing god knows what by the time the BeginInvoke is called. It might not get around to closing the window for quite a while. I don't need the window to close at a millisecond's notice, but within a second or so is really necessary.

So my question is how does BeginInvoke actually work itself into the main thread and how can I get around this odd limitation?


If your UI thread is busy for many seconds at a time, then:

  • You won't be able to close a window associated with that UI thread, without peppering your code with Application.DoEvents calls (a bad idea)
  • Your whole UI will be unresponsive during this time. The user won't be able to move any of the application's windows, and if the user drags other windows over the top of it and off again, you'll end up with an ugly mess while the UI waits to repaint itself.

Certainly use a System.Windows.Forms.Timer instead of a System.Threading.Timer for simplicity, but more urgently, look at fixing your code to avoid having such a busy UI thread.


UPDATE: The conclusion would seem to be that utilising ['BackgroundWorker](http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx) along with a System.Windows.Forms.Timer would be the best approach.

Best to use System.Windows.Forms.Timer for this purpose - this is precisely the sort of application it was designed for. Add one to the pop up form and start it as soon as the form is shown, then hide the form on the Tick event. This solution won't give you any threading issues because the timer runs purely on the UI thread.

Edit: If you want to move the logic outside of your popup form, then I recommend you just create an overload for the Show method within the form code that takes a timespan for its parameter and does the job of setting the Timers's interval and starting it.

Edit 2: If you're main (UI) thread is doing too much work and therefore blocking the message pump and not allowing the timer to fire, then it's the design that's the issue I'm afraid. Your UI thread should never be blocking for more than a fraction of a second. If you need to do serious work, do it in the background using a worker thread. In this case, because you are using WinForms, BackgroundWorker is probably the best option.


Create a dedicated thread and use Application.Run to create and show your form. This will start up a message pump on the second thread which is independent of the main thread. This can then close exactly when you want it, even if the main thread is blocked for any reason.

Invoke and BeginInvoke do get into the main thread by using a window message posted into that thread, waiting for it to be processed. Therefore, if the message pump of the main thread is not processing messages (e.g. busy), it will have to wait. You can mitigate this factor by calling Application.DoEvents() when doing time-consuming operations in the main thread, but that's not really a solution to the problem.

Edit: Sample from some splash screen code (the form requires no special code or logic):

    private void ShowSplashInSeparateMessageQueue() {          Thread splash = new Thread(ShowSplashForm);          splash.IsBackground = true;          splash.Start();      }        private void ShowSplashForm() { // runs in a separate thread and message queue          using (SplashForm splashForm = new SplashForm()) {              splashForm.Load += AddDestroyTimer;              Application.Run(splashForm);          }      }        private void AddDestroyTimer(object sender, EventArgs e) {          Form form = (Form)sender;          System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer(form.Container);          timer.Tick += delegate { form.Close(); };          timer.Interval = 5000;          timer.Start();      }  


Invoke just places the delegate into the message queue of the thread you want to invoke it on. You could use the Dispatcher class to insert the delegate with a high priority, but there is no gurante that this will meet you timing constraints if the thread is doing a lot of work.

But this might be an indication that you are doing to much work on the user interface thread. Not responding for a second is a pain to a user. So you might think about moving some work out of the user interface thread.

Note:If u also have question or solution just comment us below or mail us on toontricks1994@gmail.com
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