Tutorial :How do I play the “New Mail” system sound in .Net?



Question:

How do I play the "New Mail" system sound in C#? This is also called the "Notify" sound.

In Win32, that would be something like

sndPlaySound('Notify', (SND_ALIAS or SND_ASYNC));  

So how do you do that in .Net? I know that you can do

System.Media.SystemSounds.Asterisk.Play();  

But there's a very limited set of five sounds there - not including whatever the the user has set as the new mail sound.

I can find out which .wav file is being played when I get new mail and play that file, but that won't update when the user's sound scheme is changed.


What I eventually did:

Instead of playing a system sound, I embedded a wav file into the application as a resource, and played it with System.Media.SoundPlayer


Solution:1

One option is to just PInvoke directly into the sndSound API. Here is the PInvoke definition for that method

public partial class NativeMethods {        /// Return Type: BOOL->int      ///pszSound: LPCWSTR->WCHAR*      ///fuSound: UINT->unsigned int      [System.Runtime.InteropServices.DllImportAttribute("winmm.dll", EntryPoint="sndPlaySoundW")]      [return: System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.Bool)]  public static extern  bool sndPlaySoundW([System.Runtime.InteropServices.InAttribute()] [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.LPWStr)] string pszSound, uint fuSound) ;        /// SND_APPLICATION -> 0x0080      public const int SND_APPLICATION = 128;        /// SND_ALIAS_START -> 0      public const int SND_ALIAS_START = 0;        /// SND_RESOURCE -> 0x00040004L      public const int SND_RESOURCE = 262148;        /// SND_FILENAME -> 0x00020000L      public const int SND_FILENAME = 131072;        /// SND_ALIAS_ID -> 0x00110000L      public const int SND_ALIAS_ID = 1114112;        /// SND_NOWAIT -> 0x00002000L      public const int SND_NOWAIT = 8192;        /// SND_NOSTOP -> 0x0010      public const int SND_NOSTOP = 16;        /// SND_MEMORY -> 0x0004      public const int SND_MEMORY = 4;        /// SND_PURGE -> 0x0040      public const int SND_PURGE = 64;        /// SND_ASYNC -> 0x0001      public const int SND_ASYNC = 1;        /// SND_ALIAS -> 0x00010000L      public const int SND_ALIAS = 65536;        /// SND_SYNC -> 0x0000      public const int SND_SYNC = 0;        /// SND_LOOP -> 0x0008      public const int SND_LOOP = 8;        /// SND_NODEFAULT -> 0x0002      public const int SND_NODEFAULT = 2;  }  


Solution:2

Actually the new mail sound is the "MailBeep" alias, not the "Notify" alias.

So you want to call PlaySound(L"MailBeep", NULL, SND_SYSTEM | SND_NODEFAULT | SND_ALIAS);

And P/Invoke is definately the way to go here.

Don't forget to specify SND_NODEFAULT or your app will make dings even if the user disables the new mail sound in the control panel.

SND_SYSTEM is new for Windows Vista and causes the sound to be played as a "windows sound" - it's up to you if that's the experience you want to have.


Note:If u also have question or solution just comment us below or mail us on toontricks1994@gmail.com
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