Tutorial :Detecting when the mouse is not moving


I am able to find the cursor position. But I need to find out if the mouse is stable. If the mouse wasn't moved for more than 1 minute, then we have to alert the user.

How its possible, are there any special events for this? (Only for IE in javascript)


Set a timeout when the mouse is moved one minute into the future, and if the mouse is moved, clear the timeout:

var timeout;  document.onmousemove = function(){    clearTimeout(timeout);    timeout = setTimeout(function(){alert("move your mouse");}, 60000);  }  


Is there not a way to set a timer to start incrementing after every mouse movement event?

If it gets to a minute then pop up the message box, but every time the mouse moves the timer gets reset.


Use a timer that resets its value on mousemove event. If timer reaches 1 minute --> Do something.

More info on timer here http://www.w3schools.com/js/js_timing.asp
And more info on catchin mouse events here http://www.quirksmode.org/js/events_mouse.html


Yes, you have a onmousemove event in Javascript, so to achieve what you need you just have to do code something like this:

startTimer();  element.onmousemove = stopTimer(); //this stops and resets the timer  

You can use it on the document body tag for instance.

UPDATE: @Marius has achieved a better example than this one.


You can use the onmousemove event. Inside it, clearTimeout(), and setTimeout(your_warning, 1 minute).


You could use this script/snippet to detect the mouse pointer position and "remember" it. Then use a timer "setTimeout(...)" to check the position let's say every second and remember that time.

If more than one minute passed and the position hasn't changed, you could alert the user.


Here's a one-and-done function that can check any element for movement:

function mouse (element, delay, callback) {       // Counter Object     element.ms = {};       // Counter Value     element.ms.x = 0;       // Counter Function     element.ms.y = function () {          // Callback Trigger        if ((++element.ms.x) == delay) element.ms.callback(element, element.ms);     };       // Counter Callback     element.ms.callback = callback;       // Function Toggle     element.ms.toggle = function (state) {          // Stop Loop        if ([0, "off"][state]) clearInterval(element.ms.z);          // Create Loop        if ([1, "on"][state]) element.ms.z = setInterval(element.ms.y, 1);     };       // Function Disable     element.ms.remove = function () {          // Delete Counter Object        element.ms = null; return delete element.ms;     };       // Function Trigger     element.onmousemove = function () {          // Reset Counter Value        element.ms.x = -1;     };       // Return     return element.ms;  };  

Usage: mouse(element, delay, callback)

Examples: Make a video player hide the mouse after 5 seconds when idle and fullscreen

let x = mouse(video, 5000, function (a) {     if (document.webkitIsFullScreen) video.style.cursor = "none";  });    x.toggle(1); addEventListener("mousemove", function () {     video.style.cursor = "auto";  });  

Chat Room AFK (45 Seconds) (assuming you have a chat box and a send message function):

let x = mouse(chatBox, (45e3), function (a) {     chatBox.send({ text: chatBox.username + " is AFK.", italic: true });  });    x.toggle(1); x.addEventListener("mousemove", function () {    chatBox.send({ text: chatBox.username + " is no longer AFK", italic: true });  });  

Note:If u also have question or solution just comment us below or mail us on toontricks1994@gmail.com
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