Tutorial :Array of an unknown length in C#


I've just started learning C# and in the introduction to arrays they showed how to establish a variable as an array but is seems that one must specify the length of the array at assignment, so what if I don't know the length of the array?


Arrays must be assigned a length. To allow for any number of elements, use the List class.

For example:

List<int> myInts = new List<int>();  myInts.Add(5);  myInts.Add(10);  myInts.Add(11);  myInts.Count // = 3  


Use List<> to build up an 'array' of unknown length.

Use List<>.ToArray() to return a real array, and not a List.

var list = new List<int>();  list.Add(1);  list.Add(2);  list.Add(3);  var array = list.ToArray();  


You can create an array with the size set to a variable, i.e.

int size = 50;  string[] words = new string[size]; // contains 50 strings  

However, that size can't change later on, if you decide you need 100 words. If you need the size to be really dynamic, you'll need to use a different sort of data structure. Try List.


A little background information:

As said, if you want to have a dynamic collection of things, use a List<T>. Internally, a List uses an array for storage too. That array has a fixed size just like any other array. Once an array is declared as having a size, it doesn't change. When you add an item to a List, it's added to the array. Initially, the List starts out with an array that I believe has a length of 16. When you try to add the 17th item to the List, what happens is that a new array is allocated, that's (I think) twice the size of the old one, so 32 items. Then the content of the old array is copied into the new array. So while a List may appear dynamic to the outside observer, internally it has to comply to the rules as well.

And as you might have guessed, the copying and allocation of the arrays isn't free so one should aim to have as few of those as possible and to do that you can specify (in the constructor of List) an initial size of the array, which in a perfect scenario is just big enough to hold everything you want. However, this is micro-optimization and it's unlikely it will ever matter to you, but it's always nice to know what you're actually doing.


You might also want to look into Dictionarys if your data is unique, This will give you two columns to work with.

User name , Total bill

it gives you a lot of built in tools to search and update just the value.


Use an ArrayList if in .NET 1.x, or a List<yourtype> if in .NET 2.0 or 3.x.

Search for them in System.Collections and System.Collections.Generics.


var yummy = new List<string>();  while(person.FeelsHappy()) {      yummy.Add(person.GetNewFavoriteFood());  }  Console.WriteLine("Sweet! I have a list of size {0}.", list.Count);  Console.WriteLine("I didn't even need to know how big to make it " +      "until I finished making it!");  


try a generic list instead of array


In a nutshell, please use Collections and Generics.

It's a must for any C# developer, it's worth spending time to learn :)


As detailed above, the generic List<> is the best way of doing it.

If you're stuck in .NET 1.*, then you will have to use the ArrayList class instead. This does not have compile-time type checking and you also have to add casting - messy.

Successive versions have also implemented various variations - including thread safe variants.

Note:If u also have question or solution just comment us below or mail us on toontricks1994@gmail.com
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